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PS5 Fans Blast Square Enix’s Confusing Multiformat Strategy

PS5 Fans Blast Square Enix’s Confusing Multiformat Strategy

March 14, 2026 Sarah Wu - Tech Editor Tech and Science

The relationship between Square Enix and PlayStation fans is, to put it mildly, strained. A growing chorus of PS5 owners are voicing frustration with what they perceive as a haphazard multiformat release strategy from the Japanese publisher, one that promises wider availability but delivers a series of apparent inconsistencies. The core of the issue? While Square Enix has publicly committed to a multiformat future, a number of titles are conspicuously skipping PlayStation platforms, leading to accusations of broken promises and a lack of respect for its loyal fanbase.

The shift in strategy began after the release of timed PS5 exclusives like Final Fantasy 16 and Final Fantasy 7 Rebirth, which Square Enix reportedly deemed underperforming. The company signaled a move towards releasing games on multiple platforms simultaneously, or at least with shorter exclusivity windows, believing this would maximize sales. This approach mirrors a trend seen across the industry, with other third-party developers recognizing the limitations of platform-exclusive releases. However, the execution has been far from smooth.

A Pattern of Omissions

The latest spark for fan discontent was the release of Bravely Default: Flying Fairy HD Remaster on Xbox Series X|S, Xbox One, and PC, while leaving PlayStation consoles out in the cold. The game was originally a Switch 2 exclusive, further fueling the perception that Square Enix is prioritizing Microsoft’s ecosystem. This follows the release of Paranoramasight: The Mermaid’s Curse, available only on Switch, PC, and mobile.

But these are just the most recent examples. A growing list of titles, including Dragon Quest Monsters: The Dark Prince, Harvestella, and Dragon Quest Treasures, have launched without PS5 versions, and there are currently no indications that they will be ported. Social media is awash with frustration, exemplified by posts like one from Twitter user @TheDavidVinc, who succinctly listed the omissions, and another from @NightSkyKing_ expressing bewildered exasperation.

The Core of the Conflict: Multiformat Promises vs. Reality

Square Enix maintains that it *is* fulfilling its commitment to multiformat releases, pointing to titles like Octopath Traveler, which eventually made its way to PlayStation after initial releases elsewhere. The argument is that the company is simply taking a phased approach, bringing its games to all platforms eventually. However, this explanation rings hollow for many fans who feel that PlayStation is being deliberately sidelined. The question isn’t whether these games will *eventually* appear on PS5, but *why* they’re being released on competing platforms first, or not at all.

The situation highlights a fundamental tension in the modern gaming landscape. Publishers are increasingly wary of relying too heavily on any single platform, seeking to maximize revenue by reaching the widest possible audience. What we have is a logical business decision, particularly in an era of rising development costs. However, it can come at the expense of cultivating strong relationships with dedicated fanbases. PlayStation owners, in particular, have historically been willing to pay a premium for exclusive content, and they feel betrayed when titles they anticipate are withheld or delayed.

The Xbox Factor and Potential Microsoft Deals

The inclusion of “Play Anywhere” functionality with the release of *Bravely Default* on Xbox platforms has added another layer of complexity to the situation. This feature, which allows players to access their games on both Xbox consoles and PC, suggests a potential partnership between Square Enix and Microsoft. While unconfirmed, this speculation raises concerns that Square Enix may be prioritizing deals with Microsoft over maintaining a balanced approach to platform distribution. It’s worth noting that Microsoft has been aggressively expanding its gaming portfolio through acquisitions and partnerships, and a closer relationship with Square Enix would be a significant win for the company.

The Broader Industry Context

Square Enix’s current predicament isn’t unique. Many third-party developers are grappling with the challenges of navigating a fragmented gaming market. The rise of the Nintendo Switch 2, alongside the established dominance of PlayStation and Xbox, creates a complex web of platform considerations. Developers must weigh the potential benefits of exclusivity against the risks of alienating a portion of their audience. The recent trend towards timed exclusivity, where games are released on one platform first before being ported to others, is a compromise that attempts to strike a balance between these competing interests.

However, the key difference lies in transparency and consistency. When a developer clearly communicates its multiformat strategy and adheres to it, fans are more likely to accept delays or staggered releases. Square Enix’s current approach, characterized by inconsistent releases and a lack of clear communication, is breeding distrust and resentment among PlayStation owners.

What Comes Next: A Waiting Game and a Demand for Clarity

For PlayStation fans, the immediate future remains uncertain. While it’s likely that many of the currently missing titles will eventually make their way to PS5, the timing is unclear. The most pressing need is for Square Enix to provide a more transparent and consistent explanation of its multiformat strategy. The company needs to demonstrate that it values its PlayStation fanbase and is committed to delivering its games to all platforms in a fair and equitable manner. Without that clarity, the current wave of frustration is likely to continue, potentially damaging the long-term relationship between Square Enix and one of its most important customer segments. The company’s next few release decisions will be critical in rebuilding that trust.

industry, PS5, Square Enix

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